![]() One turn liberation extra spaces are gained but don't beat the enemies in the turns given no spaces are gained.Each Navi does have abilities to help with liberation missions but this uses up order points too. Liberation take a little time to get use to but basically the player has three turns to delete viruses or beat the boss with each Net Navi given.After the player is done with the Navi's they have that is a phase. So Dr.Regel kidnaps Dr.Hikari to free Nebula Grey.Lan must team up with different Net operators to restore the internet the Neblua organization took over and find clues to save his father too. The plot is Dr.Regel is back and his organization Nebula is trying release a being called Nebula Grey which is for some reason is the darkness of man and Netnavis and Dr.Hikari(Lan's father) had the code in him that sealed Nebula Grey away. It still the same with needed to sacrifice a battle chip to active the double soul only having three turns to run a double soul with Megaman but have better effects too and can combined the double with Chaos Unison too.Along with using the Navi's Megaman double soul with to do liberation missions. ![]() Megaman Battle Network 5 did improve on the double soul system compared to Megaman Battle Network 4. This version of Megaman Battle Network cost forty to sixty dollars off the internet. ![]()
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